er2.03 bata 12/08/05



;good set

;********  Ra2/YrTerrain Expansion Lunar Iso Control File	**********

;





[General]

RampBase = 9

RampSmooth = 43

MMRampBase = 7

ClearTile = 0

RoughTile = 13 ;good for ground 2

ClearToRoughLat = 14 ;good for ground 2

SandTile = 91 ;33 good for ground 1

ClearToSandLat = 92 ;34 good for ground 1

GreenTile = 41

ClearToGreenLat = 42

PaveTile = 46 ;good for pavment

MiscPaveTile = 38

ClearToPaveLat = 39 ;good for pavment

HeightBase = 52

BlackTile = 6

CliffSet = 85 ;10

ShorePieces = 12

WaterSet = 21;not used

Ice1Set = 31;not used

Ice2Set = 32;not used

IceShoreSet = 32;not used

BridgeSet = 19

WoodBridgeSet = 80

TrainBridgeSet = 37

SlopeSetPieces = 25

SlopeSetPieces2 = 26

MonorailSlopes = 109 ;48

Tunnels = 102 ;53

TrackTunnels = 108 ;55

DirtTunnels = 100 ;72

DirtTrackTunnels = 73

WaterfallEast = 49 ;not used

WaterfallWest = 51 ;not used

WaterfallNorth = 50 ;not used

WaterfallSouth = 30 ;not used

CliffRamps = 98 ;25

PavedRoads = 105 ;20

PavedRoadEnds = 106 ;36

Medians = 40

RoughGround = 35

DirtRoadJunction = 85 ;17

DirtRoadCurve = 87 ;16

DirtRoadStraight = 88 ;18

BridgeTopLeft1 = 1

BridgeTopLeft2 = 2

BridgeBottomRight1 = 3

BridgeBottomRight2 = 3

BridgeTopRight1 = 4

BridgeTopRight2 = 5

BridgeBottomLeft1 = 6

BridgeBottomLeft2 = 6

BridgeMiddle1 = 7

BridgeMiddle2 = 12

DestroyableCliffs = 113 ;AR// it works with railguns "DJB"

WaterCliffs = 15 ;not used

WaterCaves = 57 ;not used

PavedRoadSlopes = 107 ;47

DirtRoadSlopes = 89 ;23

WaterBridge = 76 ;not used



; Blank tile for filling in holes.

;

[TileSet0000]

SetName = LAT Moon Dirt

FileName = Clear

TilesInSet = 1

Morphable = true

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

RequiredForRMG = true

AllowBurrowing = true

AllowTiberium = true



;

; A few buildings

;

[TileSet0001]

SetName = Misc Buildings

FileName = blank

TilesInSet = 0

;LastTilesInSet = 3

;FileName = Bld

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowToPlace=no

AllowBurrowing=false



;

; Some basic flat tiles

;

[TileSet0002]

SetName = Clear

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = Snow

Morphable = true

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowToPlace=no

RequiredForRMG = true

AllowTiberium = true



;

; A couple of old cliff pieces (not used)

;

[TileSet0003]

SetName = Cliff Pieces

FileName = blank

TilesInSet = 0

;LastTilesInSet = 2

;FileName = clif

AllowToPlace=no

AllowBurrowing=false



;

; A large ice flow.

;

[TileSet0004]

SetName = Ice Flow

FileName = blank

TilesInSet = 0

;LastTilesInSet = 1

;FileName = flow

AllowToPlace=no

AllowBurrowing=false



;

; A nice little house.

;

[TileSet0005]

SetName = House

FileName = blank

TilesInSet = 0

;LastTilesInSet = 1

;FileName = house

AllowToPlace=no

AllowBurrowing=false



;

; Blank tile used for filling areas with no cell data.

;

[TileSet0006]

SetName = Blank

FileName = blank

TilesInSet = 1

Morphable = true

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowToPlace=no

AllowBurrowing=false

RequiredForRMG = true

AllowTiberium = true



;

; Marble madness mode ramp pieces.

;

[TileSet0007]

SetName = ZMM Ramps

FileName = mslop

TilesInSet = 20

NonMarbleMadness = 9

Morphable = true

;LastTilesInSet = 16

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowTiberium = true



;

; Height pieces for marble madness mode.

;

; Obsolete. Replaced with HITE01 - HITE10

;

[TileSet0008]

SetName = Obsolete Height Pieces

FileName = hyte

TilesInSet = 7

Morphable = true

AllowToPlace=no

AllowTiberium = true



;

; Misc theater ramps

;

[TileSet0009]

SetName = Dirt Ramps

FileName = slope

TilesInSet = 20

MarbleMadness = 7

Morphable = true

;LastTilesInSet = 16

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

RequiredForRMG = true

AllowTiberium = true



;

; Cliff set.

;

[TileSet0010]

SetName = Cliff Set

FileName = Cliff

TilesInSet = 0

MarbleMadness = 22

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowBurrowing=false

RequiredForRMG = true

AllowToPlace=no



;

; Civilian buildings

;

[TileSet0011]

SetName = Civilian Buildings

FileName = blank

TilesInSet = 0

;LastTilesInSet = 8

;FileName = Civ

AllowToPlace=no

AllowBurrowing=false



;

; Shore pieces

;

[TileSet0012]

SetName = Shore Pieces

FileName = Shore

TilesInSet = 0

LowRadarColor = 30,30,40

HighRadarColor = 30,30,40

MarbleMadness = 61

AllowBurrowing=false

RequiredForRMG = true

AllowToPlace=no



;

;

[TileSet0013]

SetName = LAT Moon Dirt Dark

FileName = Ruff

TilesInSet = 1

Morphable = true

LowRadarColor = 70,40,0

HighRadarColor = 80,45,0

RequiredForRMG = true

AllowTiberium = true



;

;

[TileSet0014]

SetName = LAT Dirt Dark Transitions

FileName = clat

TilesInSet = 16

Morphable = true

LowRadarColor = 80,45,0

HighRadarColor = 100,60,0

AllowToPlace=no

RequiredForRMG = true

AllowTiberium = true



;

; Cliff pieces that meet water pieces

;

[TileSet0015]

SetName = Cliff/Water pieces

FileName = WCliff

TilesInSet = 0

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

MarbleMadness=67

AllowBurrowing=false

AllowToPlace=no



;

; Dirt roads. Corner pieces.

;

[TileSet0016]

SetName = DirtRoads Bendy

FileName = Droadc

TilesInSet = 0

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness = 58

RequiredForRMG = true

AllowTiberium = true

AllowToPlace=no



;

; Dirt roads. Junctions.

;

[TileSet0017]

SetName = DirtRoads Junctions

FileName = Droadj

TilesInSet = 0

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness = 59

RequiredForRMG = true

AllowTiberium = true

AllowToPlace=no



;

; Dirt roads. Straights.

;

[TileSet0018]

SetName = DirtRoads Straight

FileName = Droads

TilesInSet = 0

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness = 60

RequiredForRMG = true

AllowTiberium = true

AllowToPlace=no



;

; Bridge sections.

;

[TileSet0019]

SetName = Bridges

FileName = Ovrps

TilesInSet = 0

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

AllowToPlace=no



;

; Paved roads.

;

[TileSet0020]

SetName = Paved Roads

FileName = Proad

TilesInSet = 0

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

RequiredForRMG = true

AllowToPlace=no



;

; Just icy water.

;

[TileSet0021]

SetName = Water

FileName = Water

TilesInSet = 0

LowRadarColor = 10,10,30

HighRadarColor = 10,10,50

MarbleMadness=69

AllowBurrowing=false

RequiredForRMG = true

AllowToPlace=no



;

; Cliff set.

;

[TileSet0022]

SetName = ZMM Cliff Set

FileName = Mclif

TilesInSet = 0

NonMarbleMadness = 10

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowBurrowing=false

AllowToPlace=no



;

; Dirt road slopes

;

[TileSet0023]

SetName = DirtRoads Slopes

FileName = DRSLPE

TilesInSet = 0

MarbleMadness = 24

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

RequiredForRMG = true

AllowTiberium = true

AllowToPlace=no



;

; Marble Madness dirt road slopes

;

[TileSet0024]

SetName = ZMM Dirt Road Slopes

FileName = MDRSLP

TilesInSet = 0

NonMarbleMadness = 23

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

AllowTiberium = true

AllowToPlace=no



;

; Slope set pieces

;

[TileSet0025]

SetName = Slope Set Pieces

FileName = RAMP

TilesInSet = 0

MarbleMadness = 26

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

RequiredForRMG = true

AllowToPlace=no



;

; Slope set pieces - Marble Madness version

;

[TileSet0026]

SetName = ZSlope Set Pieces

FileName = MRAM

TilesInSet = 0

NonMarbleMadness = 25

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowToPlace=no



;

; A dead oil tanker

;

[TileSet0027]

SetName = Dead Oil Tanker

FileName = blank

TilesInSet = 0

;LastTilesInSet = 1

;FileName = TANKER

AllowToPlace=no

AllowBurrowing=false



;

; Some ruins

;

[TileSet0028]

SetName = Ruins

FileName = blank

TilesInSet = 0

;LastTilesInSet = 1

;FileName = RUIN

AllowToPlace=no

AllowBurrowing=false



;

; Height pieces for marble madness mode

;

[TileSet0029]

SetName = New MM Height Pieces

FileName = hyte

TilesInSet = 10

Morphable = true

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowToPlace=no

AllowTiberium = true



;

; Waterfalls.

;

[TileSet0030]

SetName = Waterfalls

FileName = W-a-

TilesInSet = 0

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

MarbleMadness=62

AllowBurrowing=false

RequiredForRMG = true

AllowToPlace=no



[TileSet0031]

SetName = Ground 01

FileName = blank

TilesInSet = 0

;LastTilesInSet = 48

;FileName = Des01

LowRadarColor = 10,80,80

HighRadarColor = 10,128,128

AllowToPlace=no

AllowTiberium = true



[TileSet0032]

SetName = Ground 02

FileName = blank

TilesInSet = 0

;LastTilesInSet = 48

;FileName = Des02

LowRadarColor = 10,90,90

HighRadarColor = 10,128,128

AllowToPlace=no

AllowTiberium = true





[TileSet0033]

SetName = LAT Rough Dirt

FileName = Sandy

TilesInSet = 1

Morphable = true

LowRadarColor = 10,90,90

HighRadarColor = 10,128,128

RequiredForRMG = true

AllowTiberium = true



;

; L.A.T. system for connecting sandy and normal terrain

;

[TileSet0034]

SetName = LAT Rough Dirt Transitions

FileName = dlat; slat

TilesInSet = 16

Morphable = true

LowRadarColor = 50,90,90

HighRadarColor = 70,128,128

RequiredForRMG = true

AllowTiberium = true



[TileSet0035]

SetName = Farm Crops

FileName = Rough

TilesInSet = 0

Morphable = false

LowRadarColor = 80,60,0

HighRadarColor = 110,80,0

RequiredForRMG = true

AllowToPlace=no



[TileSet0036]

SetName = Paved Road Ends

FileName = p_end

TilesInSet = 0

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

RequiredForRMG = true

AllowToPlace=no



[TileSet0037]

SetName = TrainBridges

FileName = blank

TilesInSet = 0

;LastTilesInSet = 16

;FileName = Tovrps

Morphable = false

LowRadarColor = 92,92,92

AllowToPlace=no

HighRadarColor = 92,92,92

AllowBurrowing=false



[TileSet0038]

SetName = Pavement

FileName = Pave

TilesInSet = 0

Morphable = false

LowRadarColor = 128,128,128

HighRadarColor = 128,128,128

;AllowBurrowing=false

RequiredForRMG = true

ToSnowTheater = 69

AllowToPlace=no



;

; L.A.T. system for connecting pavement and normal terrain

;

[TileSet0039]

SetName = LAT Pavement Transitions

FileName = plat

TilesInSet = 16

Morphable = false

LowRadarColor = 110,80,40

HighRadarColor = 150,100,65

AllowToPlace=no

;AllowBurrowing=false

RequiredForRMG = true

ToSnowTheater=70



[TileSet0040]

SetName = Paved road bits

FileName = proadc

TilesInSet = 0

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

RequiredForRMG = true

ToSnowTheater = 71

AllowToPlace=no



[TileSet0041]

SetName = LAT Cracked Dirt

FileName = Green

TilesInSet = 1

Morphable = true

LowRadarColor = 10,100,10

HighRadarColor = 10,120,10

RequiredForRMG = true

AllowTiberium = true



;

; L.A.T. system for connecting green and normal terrain

;

[TileSet0042]

SetName = LAT Cracked Dirt Individual

FileName = glat

TilesInSet = 16

Morphable = true

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=no

RequiredForRMG = true

AllowTiberium = true



[TileSet0043]

SetName = Ramp edge fixup

FileName = Rmpfx

TilesInSet = 12

Morphable = true

MarbleMadness = 44

ToSnowTheater = 41

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

RequiredForRMG = true

AllowTiberium = true

AllowToPlace=no





[TileSet0044]

SetName = Ramp edge fixup - Marble Madness

FileName = Mrmfx

TilesInSet = 12

Morphable = true

NonMarbleMadness = 43

ToSnowTheater = 42

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

AllowTiberium = true

AllowToPlace=no



[TileSet0045]

SetName = Water slopes

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = WSLOPE

Morphable = no

ToSnowTheater = 43

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

MarbleMadness=68

AllowBurrowing=false

AllowToPlace=no



[TileSet0046]

SetName = LAT Pavement

FileName = Pvclr

TilesInSet=1

Morphable=no

LowRadarColor = 128,128,128

HighRadarColor = 128,128,128

AllowBurrowing=false

RequiredForRMG = true

ToSnowTheater=68



[TileSet0047]

SetName = Paved Road Slopes

FileName = Prslpe

TilesInSet = 0

Morphable = no

ToSnowTheater = 44

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

AllowToPlace=no



[TileSet0048]

SetName = Monorail Slopes

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = Tslope

Morphable = no

MarbleMadness = 7

ToSnowTheater = 45

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowToPlace=no

AllowBurrowing=false



[TileSet0049]

SetName = Waterfalls-B

FileName = W-b-

TilesInSet = 0

ToSnowTheater = 35

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

MarbleMadness=63

AllowBurrowing=false

RequiredForRMG = true

AllowToPlace=no



[TileSet0050]

SetName = Waterfalls-C

FileName = W-c-

TilesInSet = 0

ToSnowTheater = 36

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

MarbleMadness=64

AllowBurrowing=false

RequiredForRMG = true

AllowToPlace=no



[TileSet0051]

SetName = Waterfalls-D

FileName = W-d-

TilesInSet = 0

ToSnowTheater = 37

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

MarbleMadness=65

AllowBurrowing=false

RequiredForRMG = true

AllowToPlace=no



[TileSet0052]

SetName = Newest MM Height

FileName = hyte

TilesInSet = 15

Morphable = true

LowRadarColor=150,150,192

HighRadarColor=200,200,255

AllowToPlace=no

AllowBurrowing=false

AllowTiberium = true



[TileSet0053]

SetName = Tunnel Floor

FileName = tunnel

TilesInSet = 0

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

ToSnowTheater=47

AllowBurrowing=false

AllowToPlace=no



[TileSet0054]

SetName = Tunnel Side

FileName = tunnex

TilesInSet = 0

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

ToSnowTheater=48

AllowBurrowing=false

AllowToPlace=no



[TileSet0055]

SetName = TrackTunnel Floor

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = tunnet

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

AllowToPlace=no

ToSnowTheater=49

AllowBurrowing=false



[TileSet0056]

SetName = Destroyable Cliffs

FileName = dcliff

TilesInSet = 0

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

ToSnowTheater=61

AllowBurrowing=false

AllowToPlace=no



[TileSet0057]

SetName = Water Caves

FileName = Wcave

TilesInSet = 0

;LastTilesInSet = 8

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowToPlace=no

MarbleMadness=66

AllowBurrowing=false



;

; Dirt roads. Corner pieces. Marble Madness version.

;

[TileSet0058]

SetName = ZMM Bendy Dirt Roads

FileName = MDrodc

TilesInSet = 0

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness = 16

ToSnowTheater = 50

AllowTiberium = true

AllowToPlace=no



;

; Dirt roads. Junctions.  Marble Madness version.

;

[TileSet0059]

SetName = ZMM Dirt Road Junctions

FileName = MDrodj

TilesInSet = 0

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness = 17

ToSnowTheater = 51

AllowTiberium = true

AllowToPlace=no



;

; Dirt roads. Straights.  Marble Madness version.

;

[TileSet0060]

SetName = ZMM Straight Dirt Roads

FileName = MDrods

TilesInSet = 0

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness = 18

ToSnowTheater = 52

AllowTiberium = true

AllowToPlace=no



;

; Shore pieces. Marble madness version.

;

[TileSet0061]

SetName = ZMM Shore Pieces

FileName = MShore

TilesInSet = 0

LowRadarColor = 30,30,40

HighRadarColor = 30,30,40

NonMarbleMadness = 12

AllowBurrowing=false

AllowToPlace=no



;

; Waterfalls. MM.

;

[TileSet0062]

SetName = ZMM Waterfalls

FileName = MWa-

TilesInSet = 0

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

NonMarbleMadness=30

ToSnowTheater = 54

AllowBurrowing=false

AllowToPlace=no



[TileSet0063]

SetName = ZMM Waterfalls-B

FileName = MWb-

TilesInSet = 0

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

NonMarbleMadness=49

ToSnowTheater = 55

AllowBurrowing=false

AllowToPlace=no



[TileSet0064]

SetName = ZMM Waterfalls-C

FileName = MWc-

TilesInSet = 0

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

NonMarbleMadness=50

ToSnowTheater = 56

AllowBurrowing=false

AllowToPlace=no



[TileSet0065]

SetName = ZMM Waterfalls-D

FileName = MWd-

TilesInSet = 0

LowRadarColor = 128,128,192

HighRadarColor = 192,192,255

NonMarbleMadness=51

ToSnowTheater = 57

AllowBurrowing=false

AllowToPlace=no



[TileSet0066]

SetName = ZMM Water Caves

FileName = MWcave

TilesInSet = 0

;LastTilesInSet = 8

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

NonMarbleMadness=57

AllowBurrowing=false

AllowToPlace=no



;

; MM Cliff pieces that meet water pieces

;

[TileSet0067]

SetName = ZMMCliff/Water pieces

FileName = MWClif

TilesInSet = 0

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

NonMarbleMadness=15

ToSnowTheater=58

AllowBurrowing=false

AllowToPlace=no



[TileSet0068]

SetName = ZMM Water slopes

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = MWSLOP

Morphable = no

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

NonMarbleMadness=45

ToSnowTheater = 59

AllowBurrowing=false

AllowToPlace=no



;

; Just icy water.

;

[TileSet0069]

SetName = ZMM Water

FileName = MWater

TilesInSet = 0

LowRadarColor = 10,10,30

HighRadarColor = 10,10,50

NonMarbleMadness=21

ToSnowTheater=60

AllowBurrowing=false

AllowToPlace=no



[TileSet0070]

SetName = Scrin Wreckage

FileName = blank

TilesInSet = 0

;LastTilesInSet = 6

;FileName = Scrin

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness=71

AllowToPlace=no

AllowBurrowing=false



[TileSet0071]

SetName = MM Scrin Wreckage

FileName = blank

TilesInSet = 0

;LastTilesInSet = 6

;FileName = MScrin

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness=70

AllowToPlace=no

AllowBurrowing=false



[TileSet0072]

SetName = DirtTrackTunnel Floor

FileName = blank

TilesInSet = 0

;LastTilesInSet = 4

;FileName = dtunnt

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

AllowToPlace=no

ToSnowTheater=66

AllowBurrowing=false



[TileSet0073]

SetName = DirtTunnel Floor

FileName = dtunn

TilesInSet = 0

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

ToSnowTheater=67

AllowBurrowing=false

AllowToPlace=no



[TileSet0074]

SetName = Sand (beach)

FileName = Green

TilesInSet = 1

Morphable = true

LowRadarColor = 10,100,10

HighRadarColor = 10,120,10

RequiredForRMG = true

AllowTiberium = true

AllowToPlace=no



[TileSet0075]

SetName = Sand (beach) Transitions 

FileName = glat

TilesInSet = 16

Morphable = true

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=no

RequiredForRMG = true

AllowTiberium = true



[TileSet0076]

SetName = Water bridge

FileName = wbrdge

TilesInSet = 0

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowToPlace=no



[TileSet0077]

SetName = RA2 rubble farm

FileName = farm

TilesInSet = 0

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=no



[TileSet0078]

SetName = RA2 rubble mobile

FileName = mobil

TilesInSet = 0

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=no



[TileSet0079]

SetName = RA2 rubble mexican

FileName = mex

TilesInSet = 0

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=no



; Bridge sections

[TileSet0080]

SetName = Wood Bridges

FileName = Ovrpsb

TilesInSet = 0

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

AllowToPlace=no



[TileSet0081]

SetName = RA2 uss arizona

FileName = ariz

TilesInSet = 0

LowRadarColor = 40,90,0

HighRadarColor = 80,110,0

AllowToPlace=no



[TileSet0082]

SetName = Craters

FileName = crtr

TilesInSet = 8

Morphable = false

ToSnowTheater = 40

LowRadarColor = 80,60,0

HighRadarColor = 110,80,0





[TileSet0083]

SetName = LunarLander

FileName = eagle

TilesInSet = 1

Morphable = false

ToSnowTheater = 40

LowRadarColor = 80,60,0

HighRadarColor = 110,80,0



[TileSet0084]

SetName = Dirt Crevas

FileName = Crevas

TilesInSet = 6

Morphable = false

ToTemperateTheater = 35

LowRadarColor=120,120,150

HighRadarColor=120,120,150



;*************TERRAIN EXPANSION ADDITIONS START HERE************

[TileSet0085]

SetName = *Dirt Cliffs*

FileName = Cliff

TilesInSet = 40

MarbleMadness = 97

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowBurrowing=false

RequiredForRMG = true



;

; Dirt roads. Corner pieces.

;

[TileSet0086]

SetName = *Dirt Road Bends*

FileName = Droadc

TilesInSet = 24

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness = 93

RequiredForRMG = true

AllowTiberium = true



;

; Dirt roads. Junctions.

;

[TileSet0087]

SetName = *Dirt Road Junctions*

FileName = Droadj

TilesInSet = 11

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness = 94

RequiredForRMG = true

AllowTiberium = true



;

; Dirt roads. Straights.

;

[TileSet0088]

SetName = *Dirt Roads*

FileName = Droads

TilesInSet = 66

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

MarbleMadness = 95

RequiredForRMG = true

AllowTiberium = true



;

; Dirt road slopes

;

[TileSet0089]

SetName = *Dirt Road Ramps*

FileName = DRSLPE

TilesInSet = 8

MarbleMadness = 96

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

RequiredForRMG = true

AllowTiberium = true



[TileSet0090]

SetName = *Rubble Cliffs*

FileName = dcliff

TilesInSet = 2

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

ToSnowTheater=61

AllowBurrowing=false



[TileSet0091]

SetName = *LAT Sand*

FileName = sand

TilesInSet=1

Morphable=true

LowRadarColor = 128,128,128

HighRadarColor = 128,128,128

AllowBurrowing=false

RequiredForRMG = true

AllowTiberium = true



[TileSet0092]

SetName = *Sand Fixes*

FileName = slat

TilesInSet = 16

Morphable = true

LowRadarColor = 50,90,90

HighRadarColor = 70,128,128

RequiredForRMG = true

AllowTiberium = true

AllowToPlace=no

;

; Dirt roads. Corner pieces. Marble Madness version.

;

[TileSet0093]

SetName = ZMM Bendy Dirt Roads

FileName = MDrodc

TilesInSet = 24

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness = 86

ToSnowTheater = 50

AllowTiberium = true

;AllowToPlace=no



;

; Dirt roads. Junctions.  Marble Madness version.

;

[TileSet0094]

SetName = ZMM Dirt Road Junctions

FileName = MDrodj

TilesInSet = 11

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness = 87

ToSnowTheater = 51

AllowTiberium = true



[TileSet0095]

SetName = ZMM Straight Dirt Roads

FileName = MDrods

TilesInSet = 66

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

NonMarbleMadness = 88

ToSnowTheater = 52

AllowTiberium = true

 

[TileSet0096]

SetName = ZMM Dirt Road Slopes

FileName = MDRSLP

TilesInSet = 8

NonMarbleMadness = 89

LowRadarColor = 60,40,0

HighRadarColor = 80,50,0

AllowTiberium = true



[TileSet0097]

SetName = ZMM Cliff Set

FileName = Mclif

TilesInSet = 40

NonMarbleMadness = 85

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowBurrowing=false

;

; Slope set pieces

;

[TileSet0098]

SetName = *Dirt Slopes*

FileName = RAMP

TilesInSet = 10

MarbleMadness = 99

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0

RequiredForRMG = true

AllowTiberium = true



;

; Slope set pieces - Marble Madness version

;

[TileSet0099]

SetName = ZSlope Set Pieces

FileName = MRAM

TilesInSet = 10

NonMarbleMadness = 98

LowRadarColor = 110,80,0

HighRadarColor = 150,110,0



;*************TERRAIN EXPANSION 1.4 ADDITIONS START HERE************



[TileSet0100]

SetName = *Tunnels*

FileName = dtunn

TilesInSet = 4

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowBurrowing=false

MarbleMadness=103



[TileSet0101]

SetName = *Dirt Tunnel Sides*

FileName = tunnex

TilesInSet = 2

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowBurrowing=false

MarbleMadness=104



[TileSet0102]

SetName = *Road Tunnels*

FileName = tunnel

TilesInSet = 4

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

AllowBurrowing=false

MarbleMadness=103



[TileSet0103]

SetName = ZMM Tunnel Floor

FileName = mtnnl

TilesInSet = 4

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

NonMarbleMadness=100

AllowBurrowing=false



[TileSet0104]

SetName = ZMM Tunnel Side

FileName = mtnnx

TilesInSet = 2

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

NonMarbleMadness=101

AllowBurrowing=false



; Paved roads.

;

[TileSet0105]

SetName = *Highway Roads*

FileName = Proad

TilesInSet = 21

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

RequiredForRMG = true

AllowTiberium = true



[TileSet0106]

SetName = *Highway Road Ends*

FileName = p_end

TilesInSet = 8

ToSnowTheater = 38

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

RequiredForRMG = true





[TileSet0107]

SetName = *Highway Road Ramps*

FileName = Prslpe

TilesInSet = 4

Morphable = no

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

AllowTiberium = true





[TileSet0108]

SetName = *Monorail Tunnels*

TilesInSet = 72

FileName = dtunnt; tunnet

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

AllowBurrowing=false



[TileSet0109]

SetName = *Monorail Ramps*

TilesInSet = 4

FileName = Tslope

Morphable = no

MarbleMadness = 7

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false



[TileSet0110]

SetName = *Monorail Under Bridges fix*

FileName = btrack

TilesInSet = 18

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

MarbleMadness=111

RequiredForRMG = true



[TileSet0111]

SetName = ZMM Under bridge track

FileName = mbtrack

TilesInSet = 18

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

NonMarbleMadness=110

AllowBurrowing=false



[TileSet0112]

SetName = *Monorail Switch*

TilesInSet = 48

FileName = switch

Morphable = false

LowRadarColor = 92,92,92

HighRadarColor = 92,92,92

AllowBurrowing=false

AllowToPlace=no

AllowTiberium = true



[TileSet0113]

SetName = *Destroyable Cliffs*

FileName = dcliff

TilesInSet = 2

Morphable = false

LowRadarColor = 90,65,0

HighRadarColor = 110,80,0

ToSnowTheater=61

AllowBurrowing=false



[TileSet0114] ;see note below

SetName = *Tunnel Floor*

FileName = xtunnel

TilesInSet = 4

Morphable = false

LowRadarColor=150,150,192

HighRadarColor=200,200,255

AllowBurrowing=false

AllowToPlace=no



;Do not use *Tunnel Floor* tiles. This was done to fix a graphic problem with animation tiles.

;If you need to put more tunnels in you will need to add this last in line and use *Tunnel Floor* as the next tunnel

;But if you use a new Animating tile/ tunnel top you will need to set up one set of tunnels to fix the graphic problem.

;Like I did (DJBREIT)







;[Scrin Wreckage]

;Tile05Anim=UFO

;Tile05XOffset=12

;Tile05YOffset=-10

;Tile05AttachesTo=3

;Tile05ZAdjust=-50





;

; Animating tiles

;

[*Tunnels*]

Tile01Anim=TUNTOP01

Tile01XOffset=-60

Tile01YOffset=-45

Tile01AttachesTo=2

Tile01ZAdjust=-10

Tile02Anim=TUNTOP02

Tile02XOffset=60

Tile02YOffset=-45

Tile02AttachesTo=10

Tile02ZAdjust=-10

Tile03Anim=TUNTOP03

Tile03XOffset=3

Tile03YOffset=-18

Tile03AttachesTo=0

Tile03ZAdjust=-100

Tile04Anim=TUNTOP04

Tile04XOffset=-3

Tile04YOffset=-18

Tile04AttachesTo=0

Tile04ZAdjust=-100



[*Road Tunnels*]

Tile01Anim=TUNTOP01

Tile01XOffset=-60

Tile01YOffset=-45

Tile01AttachesTo=2

Tile01ZAdjust=-10

Tile02Anim=TUNTOP02

Tile02XOffset=60

Tile02YOffset=-45

Tile02AttachesTo=10

Tile02ZAdjust=-10

Tile03Anim=TUNTOP03

Tile03XOffset=4

Tile03YOffset=-18

Tile03AttachesTo=0

Tile03ZAdjust=-100

Tile04Anim=TUNTOP04

Tile04XOffset=-5

Tile04YOffset=-18

Tile04AttachesTo=0

Tile04ZAdjust=-100



[*Monorail Tunnels*]

Tile01Anim=TUNTOP01

Tile01XOffset=-60

Tile01YOffset=-45

Tile01AttachesTo=2

Tile01ZAdjust=-10

Tile02Anim=TUNTOP02

Tile02XOffset=60

Tile02YOffset=-45

Tile02AttachesTo=10

Tile02ZAdjust=-10

Tile03Anim=TUNTOP03

Tile03XOffset=4

Tile03YOffset=-18

Tile03AttachesTo=0

Tile03ZAdjust=-100

Tile04Anim=TUNTOP04

Tile04XOffset=-5

Tile04YOffset=-18

Tile04AttachesTo=0

Tile04ZAdjust=-100



[*Tunnel Floor*]

Tile01Anim=TUNTOP01

Tile01XOffset=-60

Tile01YOffset=-45

Tile01AttachesTo=2

Tile01ZAdjust=-10

Tile02Anim=TUNTOP02

Tile02XOffset=60

Tile02YOffset=-45

Tile02AttachesTo=10

Tile02ZAdjust=-10

Tile03Anim=TUNTOP03

Tile03XOffset=4

Tile03YOffset=-18

Tile03AttachesTo=0

Tile03ZAdjust=-100

Tile04Anim=TUNTOP04

Tile04XOffset=-5

Tile04YOffset=-18

Tile04AttachesTo=0

Tile04ZAdjust=-100

